RESUME
Objective
Developing games that are "Easy to Learn, Hard to Master", yet keeping the player entertained at any given time. Working in a team that strives to achieve this goal with all their passion and experience.
Skills
Programming
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C++, C#
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Java, HTML basics
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SFML, Windows Forms, XNA
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Unreal Blueprints
Software
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Visual Studio, SVN
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Microsoft Office
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Balsamiq Mockup
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Adobe Photoshop
Experience
Worldshifter (PC, 2D Cardgame, C++ SFML)
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Basic game design, e.g. damage system, card effects
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Parts of the game framework programmed, e.g. savegame loader, sprite animation
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Developed and programmed game scenes
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Combat scene fully designed and programmed, with an event manager to guarantee the most agile combat possible. So the new mechanics can be added easily and quickly.
Rabenwacht (PC, 3D TopDown tactic Shooter, Unreal Engine 4 C++ / Blueprints)
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First Playable Prototype with Unreal Blueprints created in no time, 4 characters, 4 enemies, 2 levels
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Various adaptations of mechanics implemented with blueprints, for the prototype
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Complete UI implemented, from C ++ to Blueprints
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Main menu, camera-driven between menu options, as well as game options
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Data management, for a good overview, error-free data and good folder structure
Crystalys (PC, 3D 3v3 MOBA, Unreal Engine 4 Blueprints)
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Game Design, 6 Heroes Designs, Map Design, Resource System
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Development of various mechanics and implementation with blueprints, such as Heroic abilities, watchtower, team towers / main building
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Complete UI implemented, a lot of values visualize among others: Decay times, death display, as well as skills upgrade
Witchdoctor Bobo (PC, 2D Jump&Run, C# XNA)
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Complete programming in C# XNA, level editor to give the team a simple and fast way to integrate new levels, 2 characters, 4 opponent types, 1 boss
Game Design
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Create game systems and balancing
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Level Design and level building
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UI Design and UX Design
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Write GDD / One Page Design / Feature Charts documentation
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Playtest, quality assurance
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Data management
Level Editor
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Unreal Engine 4
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Unity 5 basics
Education
02.2014 - 10.2016
08.2007 - 08.2011
Studied game design, game programming
Vocational training as electrician