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RESUME

Objective

Developing games that are "Easy to Learn, Hard to Master", yet keeping the player entertained at any given time. Working in a team that strives to achieve this goal with all their passion and experience.

Skills

Programming

  • C++, C#

  • Java, HTML basics

  • SFML, Windows Forms, XNA

  • Unreal Blueprints

Software

  • Visual Studio, SVN

  • Microsoft Office

  • Balsamiq Mockup

  • Adobe Photoshop

Experience

 Worldshifter (PC, 2D Cardgame, C++ SFML)

  • Basic game design, e.g. damage system, card effects

  • Parts of the game framework programmed, e.g. savegame loader, sprite animation

  • Developed and programmed game scenes

  • Combat scene fully designed and programmed, with an event manager to guarantee the most agile combat possible. So the new mechanics can be added easily and quickly.

 

Rabenwacht (PC, 3D TopDown tactic Shooter, Unreal Engine 4 C++ / Blueprints)

  • First Playable Prototype with Unreal Blueprints created in no time, 4 characters, 4 enemies, 2 levels

  • Various adaptations of mechanics implemented with blueprints, for the prototype

  • Complete UI implemented, from C ++ to Blueprints

  • Main menu, camera-driven between menu options, as well as game options

  • Data management, for a good overview, error-free data and good folder structure

 

Crystalys (PC, 3D 3v3 MOBA, Unreal Engine 4 Blueprints)

  • Game Design, 6 Heroes Designs, Map Design, Resource System

  • Development of various mechanics and implementation with blueprints, such as Heroic abilities, watchtower, team towers / main building

  • Complete UI implemented, a lot of values ​​visualize among others: Decay times, death display, as well as skills upgrade

 

Witchdoctor Bobo (PC, 2D Jump&Run, C# XNA)

  • Complete programming in C# XNA, level editor to give the team a simple and fast way to integrate new levels, 2 characters, 4 opponent types, 1 boss

Game Design

  • Create game systems and balancing

  • Level Design and level building

  • UI Design and UX Design

  • Write GDD / One Page Design / Feature Charts documentation

  • Playtest, quality assurance

  • Data management

Level Editor

  • Unreal Engine 4

  • Unity 5 basics

Education

02.2014 - 10.2016

08.2007 - 08.2011

Studied game design, game programming

Vocational training as electrician

Pascal Scheuber
Game Programmer / Game Designer
Offenbach am Main, Germany
contact
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